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(+1)

Solid movement and a nice set of pressures to compel the player towards the goal.

Something worth noting is just how important numbers going up are. This is a fundamental part of the human experience and something ubiquitously compelling to every single person. Your game is generic (which is not necessarily a bad thing) but an incremental score is powerful enough to elevate just about any concept to addictive levels (see Vampire Survivors for a pique example of this - though it uses many incremental facets and variable rates for each to retain engagment). What would have elevated your entry would have been to fixate on that aspect more so than the gameplay - which is counter intuitive but something which you could have leveraged to achieve a more compelling experience with little more than some psychology rather than raw development.

Overall though I had fun, I'm looking forward to your future work! Keep on devvin!

(+1)

Thanks for the feedback!

I agree that the point system is a bit underwhelming as it was something that I couldn't quite flesh out due to time constraints. You make a good point about putting a lot of emphasis on the system - I can definitely see how adding more to it would've made for a much more replayable and overall enjoyable experience even if the game stayed the same, and it is something I will take into account in my future projects :>