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Beautiful style and a very fun concept. I felt compelled to finish all 10 levels :)

Only criticisms are that it felt quite hard to control, mostly because the changing camera positions makes it hard to tell where the arrow is going or how fast it is moving. Also some levels it's hard to tell where the next bridge/target is and takes some trial error to find where you're supposed to go.

Would be interested in playing more

(+1)

Without the camera changes, the game feels way too stiff. I would have added an option to disable it if I had the time.

That's fair, I do like how the camera changes make it feel so cinematic. I just wonder if they can be tweaked to make it easier for the player to understand exactly what's happening when they're pressing the controls.