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(+1)

I feel like there is some hidden mechanic on how I am supposed to better control the human, but wasn't able to narrow it down. Fun idea and does portray how it feels to walk my dog

Thanks for playing! Yeah, we ran low on time to implement better player feedback, but you can pull the owner for a while or try to trip them with sticks and fire hydrants. Hopefully the new description text sorts that out for folks!