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(1 edit)

Very funny to see this twist on the classic duck hunt formula. I was surprised at the difficulty of this game though. Even easy mode can be quite challenging. The addition of the apple gives a neat risk/reward in the gameplay loop! Fun stuff!

(+1)

Thanks! The "prediction" of the player movement was added to combat boring playing (flying in circles), but adding the apples kind of removed that type of playing anyway, since you can't fly in circles while collecting apples. This means I probably could've just removed or adjusted the prediction to make the game more accessible, but since I didn't get enough playtesting and opinions in, I didn't realize to do so.