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(+1)

The concept is very interesting I think, however all the levels are rather simple. In fact all of them can be "cheesed" by setting the wind to go left at such a speed that the character doesn't move at all. But even avoiding that, I only once used the friction setting (in the stacked crates level, which I thought was a cool concept), and I couldn't find a use for the bounciness setting. Still I liked the concept both gameplay and "story" wise, and I liked the art style which felt fitting for it.

Thank you for playing the game. We definitely fell short in terms of designing the levels well to introduce the controls. Will definitely develop the game in the future.