The concept is very interesting I think, however all the levels are rather simple. In fact all of them can be "cheesed" by setting the wind to go left at such a speed that the character doesn't move at all. But even avoiding that, I only once used the friction setting (in the stacked crates level, which I thought was a cool concept), and I couldn't find a use for the bounciness setting. Still I liked the concept both gameplay and "story" wise, and I liked the art style which felt fitting for it.