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I liked the idea but did indeed become broken quickly. Some more node variety would've elevated this. Maybe if you couldn't rotate so it's more like a puzzle.

Some feedback in the dungeon screen would be good too, just to see some bullets flying.

Worked fine in Firefox(windows)

Yep, that's on me - there was a check which prevented pulses from continuing through tiles they'd already passed through, but I unknowingly broke it immediately before upload and was far too sleepy to notice. I have ideas for lots of unique nodes - ones that would change pulse types to a healing pulse or a chaining lightning attack, for example - but spent too long refining the node-to-node communication system and ran out of time.

You're totally right about not rotating, that could potentially solve a number of problems. Thanks for the suggestion, and thanks so much for playing!!