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Hi!

Thank you very much for your very detailed feedback, and for all the numerous advice on the mechanics! Actually, we were thinking about the possibility to implement other kinds of turrets, but we decided to focus on other aspects of the game since the time was little. For sure, if we'll develop the game further, we'll add this and other mechanics you mentioned. Speaking about the small amount of time to take a decision, It is because we wanted to develop a kind of "hardcore" puzzle game. A possible solution could be to give more time in the first levels and then in the next ones removing it more and more. Btw there are many things that we could implement as you suggested, we'll think about that for sure in case we'll develop new versions of the game

Thank you again and good luck with the Jam!