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(+1)

I don't understand how the spike wall works, it seems inconsistent.

Consider the following layout:

W . <-
S .
W W

W is the wall tile, S is the spike. In this configuration the AI first goes down then gets hit by the spike, then breaks through the spike and goes left. Then try this configuration:

W . <-
W .
W W

In this case, the AI just goes down and smashes the bottom wall.

S . <-
S .
W W

And in this configuration the AI goes down then smashes through the spikes without getting hit by them.

I don't really understand how the AI will behave in any given scenario which can make solving the puzzles difficult without doing trial and error.

the spikes are not considered walls, so they can't make triggerable layouts for other spikes

Ah I see. But what decides if the robot will smash something or change direction?