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Great concept and the art is picked/implemented tastefully. The level design could have been built more deliberately, as it is too easy to just jump to the right and clear the level without really engaging with the main mechanic. The levels end up playing more like a traditional chase scenario and the real challenge ends up being about the low visibility instead of trying to guide the protagonist. With levels designed to force the protagonist into bad situations, we could get more out of the "guiding" mechanic. great proof of concept!

Thank you for the constructive feedback. You've got a very good point about the level design