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Thanks. The blurry assets were annoying me too. They're incredibly sharp in GIMP, but Godot just decided it was going to ruin them. I replied to another person about the purple bar, but it basically shows you how long you can stop the autofire for. Regarding the controls, while developing I was considering switching the direction that the bullet fires, so it would essentially be pushed towards the mouse rather than away from it. Would this have been better?