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I think this is great! It's a different take on the idea that I also worked with: you're the designer of a metroidvania. I really liked the idea of streamlining the interactions to guiding the player with item pickups, which is a very clean and clever idea. I did find it to be a bit finnicky, and I did eventually get softlocked, but I enjoyed the puzzles I saw and really loved the art and sound. Awesome work!