The idea has potential, but the execution is far too simple. If I was throwing the words I typed at a boss or got a little bit of a *ding!* every time I put out a word or got in a hit it might have been a bit more interesting. Or if the player were able to obtain a power-up by spelling a certain amount of "X" lettered words. The player is just left in a void of their own thoughts trying to come up with another word to use and with minimal reward far too early on in the game's run. There's no real catch to the game, it's just type words until either you or your opponent gives out first. Personally, I just needed a little bit more to keep interested.