I liked this idea! I especially liked the failure state: dying doesn't mean restarting, and how bad it is depends on how well an army of bots has managed to do behind you. I do think the difficulty could be smoothed out a bit--some parts felt very easy and others next to impossible. It'd also be cool if there was some way to lead the bot Goons in a more active way. I also particularly liked the spike sound effect and the little blotches of goo from dead Goons. Nice work!