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Did you make all these models and particle systems yourself? They look really really nice, I just assumed they were 3rd party.

What I meant is that games feel weird if they look super nice but are lacking in other aspects. I get disappointed much easier if I had a very hard time playing a game that looks super nice because it is not very accessible, has weird controls or is buggy. I like it when all parts of the game is on equal level.

Feels like you managed to make tons of systems and stuff in this game, huge effort. I guess it might have been some overscoping there too, it is very hard not to do. In some games we setup a list of what to cut from the design to handle it, but man it's hard :D

Sorry if I'm being obnoxious here, that's not at all my intention.
You put a ton of effort into this, I'll try and give it another shot.

It's fine dude, I'm already trying to find ways to improve it. All the models in the game besides the statue, chandler, and bookshelf were made by me during the game jam like the robots and the turrets. I way overscored, i made a 3rd person charterer with attacks, made a tactical camera, and a full tower system for placing towers that is not in the game. everything is very buggy and the code is a mess but the core aspects are their. I have defiantly learned from this and will be improving for next year