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I agree with Ray's suggestion. In fact, GM:S (GMS 1) is actually not available on the YoyoGames website anymore; they stopped giving out free licenses and only those that bought it before August 2018 could actually download the client from the website and activate it. (Creating a new account doesn't give you access to the download page for GM:S anymore, making it inaccessible to new developers.)

The draw features in GMS 2 are similar to GM:S aside from the idea that there are now cameras (GMS 2) representing views (GM:S) and there are no more "background" resources; every image asset is a sprite. There are also drawing layers to consider (that concept is more prominent in GMS 2 though it existed in GM:S). 

If you're challenging yourself in GML (the coding aspect of GMS 2), you can check out the docs first. You can also read about how GMS 2 handles drawing this time around in another section of the docs

The Atai project is also using GMS 2 so perhaps you both can feed off each other.