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(+5)(-3)

Hi, there! This is unfortunately a known problem in the Linux version of the game. I don't know how to fix it directly since it only exists on Linux, but there's a way around it: once you get to the point where the bug occurs, press Z+P to skip to the next scene. That should get you around it and allow you to enjoy the rest of the story.

Thank you so much for playing! Sorry about the bug 😅 

(+2)(-1)

Hey! No problem, that sounds like an easy fix :) maybe you should mention it above, you already have a paragraph about the linux version so you could add that fix in!

Thank you for the fast answer! 

(+2)(-1)

Hey again! I got to the beginning of Episode 6 now, but it never fades out of black after the narrator saying sorry :/ and then pressing Z+P there seems to sort of break it - I get to after Hopeville (it seems? theres three new characters joining them) going up to the top of the mesa, and then I walked to that horned mech and it said "T", and then it jumped to the previous chapter (where I got to choose whether to have a good or a bad talk that had consequence according to narrator).

If you have any ideas of how I could fix it again that would be awesome, but anyways I understand that it might be hard to fix such things for the linux build :)

(+2)(-1)

Hey! That's... Really goddamn weird, I'm not gonna lie. The line "I'm so, so sorry" doesn't jump to a new scene, so I'm hard-pressed to think of why it would glitch out like that, and I can't think of a single reason the horn mech would jump you all the way back to episode 5. I'd recommend rebooting your computer, and if that doesn't work, I'm happy to issue you a refund. Apologies for the glitches!!

(+2)(-1)

Hey! Dont worry, I got past it by running the windows version with WINE (windows compability layer), and thru WINE it works! :D Gonna continue the story today \o/ 

I tried looking at some logs and stuff, there seems to be some hickup at the usage of "." but I'm not sure that's related? I cannot attach files to this reply but I'll try and send you a PM or however it works! I'll send you the unity Player.log.

For the record I tried running the linux game with the -force-glcore and -force-opengl, both the 32 and 64 bit versions, no change.

I have a friend Liam who runs the gamingonlinux.com site, and I said he should cover your game, but he said until these bugs are fixed he probably wont have time. It might not be worth your time still tho but you decide! Im happy to try out any fixes you make.

Thanks again for a great game!

(+1)

I'm glad it worked out through WINE! I'll let you know if I have any updates re: the regular Linux situation.