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Wish you expanded a bit more on the theme of a reverse dungeon crawler. Like adding traps that only damage heroes and not you, or maybe you can place down loot to distract the heroes and bait them into an easy kill. The art is very nice and the gameplay works well and isn't buggy, though maybe adding a bit of a delay to the attack would be a good idea because I was hammering the attack button and the game felt a bit too easy(until ranged enemies came in). Good job on your submission!

We had some plans for traps but ran out of time alas )': some cooldown on player attack is a very good idea - that may make the regular warrior enemies a bit more challenging. Thanks very much for the feedback!