Love the art and music, credit to you for creating these elements during the Jam timing. The escalating tension in the music added a nice touch of urgency.
Gameplay is very simple but satisfying, and I appreciated the three different ways to interacting with the mess. Timer balance was well set; when I started I couldn't imagine getting it done in time, but I ended up having 55 seconds left on the clock.
I would love to see some kind of speed tech for the player to implement between messes, to engage even during the journey. Even a simple cooldown dash would add a lot to these moments.