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Very cool concept! The base mechanic is really interesting, and you designed some neat puzzles around it. Although I really enjoyed it, I had a couple of issues while playing. The jump felt very frustrating, I think that it could be slightly longer. It was also difficult at times to differentiate the holes from the very dark floors, especially due to their contrast with the bright yellow lights. I also think that instant failure and restart of the levels became pretty tedious especially in the later levels (the last one took me forever). The art and animations were great, puzzles were invented, and I think with a few tweaks and more content and mechanics, this could be releasable! Great work!

Thanks for the feedback @YoungBoostio ! The jump indeed was a bit frustrating and the lack of contrast comes from a late integration of the textures, but  I'm glad you were able to reach the end and I thank you for your insights :)