That's an all fives from me, damn.
So first off, you managed your time and tasks SUPER well. A full menu system with a leaderboard? I mean come on, that's just flexing at this point.
Then the gameplay design, what can I say? Frantic, chaotic, physics based fun with a genius lose condition. Keeping track of a bunch of different physics objects adds so much depth to this simple mechanic, and the lose condition forces the player to do this which makes it really engaging.
If I had to give critique, I'd say Left Click would've probably been the better choice for the action button. That way, If you rework the theming a bit, and make the shape of the hole change to a square to communicate that system, your tutorial would just be "Drag the ball into the hole"
Great work, everyone!