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That's an all fives from me, damn.

So first off, you managed your time and tasks SUPER well. A full menu system with a leaderboard? I mean come on, that's just flexing at this point. 

Then the gameplay design, what can I say? Frantic, chaotic, physics based fun with a genius lose condition. Keeping track of a bunch of different physics objects adds so much depth to this simple mechanic, and the lose condition forces the player to do this which makes it really engaging. 

If I had to give critique, I'd say Left Click would've probably been the better choice for the action button. That way, If you rework the theming a bit, and make the shape of the hole change to a square to communicate that system, your tutorial would just be "Drag the ball into the hole"

Great work, everyone!

(+1)

Thank you so much for playing and writing those kinds words. That makes me so happy to read. 

I originally had it as the left mouse button instead of space, but my finger was in so much pain going to bed on Friday night after clicking thousands of times that I knew I needed to change it. I thought of making it an optional choice for the player but didn't want to inflict any pain on my players :P