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(1 edit) (+1)

i liked it, felt responsive, the artstyle is a little off-putting and i cant put my finger on why. soudn effects are great tho. a little tutorial would have been nice, i dont really know what im doing lol.  the coregameplay loop feels like a rougelike but without the freeform movement, you just get moved to the next room when your done. maybe make an open map allowing the player to move freely

edit: ok figured out why the art feels weird, the foreground art and midground art have wildly different level of details. for pixel art this just feels weird. 

(+1)

Thanks for playing! I appreciate the added detail re: the art, and I agree, it’s a bit of a mess, so getting some reasons + input helps me figure out how to improve.

An open map is an interesting idea - I really just threw the levels together to give players some more spaces for the mechanics, but maybe it wants to be world or map-based after all.