i liked it, felt responsive, the artstyle is a little off-putting and i cant put my finger on why. soudn effects are great tho. a little tutorial would have been nice, i dont really know what im doing lol. the coregameplay loop feels like a rougelike but without the freeform movement, you just get moved to the next room when your done. maybe make an open map allowing the player to move freely
edit: ok figured out why the art feels weird, the foreground art and midground art have wildly different level of details. for pixel art this just feels weird.