i like this concept, and i'd love to see a more fleshed-out version later! one thing this version *really* could have used is a description of the controls. even if it's not in the game and just on the itch page (that's what i did, lol). i managed to figure out movement and clicking on the swords in the bottom right, and i think that's it? i'm not sure what the difference between the two weapons is though. i also feel like there should be more ways to help the knight (and maybe there are, but i can't figure them out). it's a little frustrating to hand the knight a sword and watch him run off to fight some ghost while i get swarmed.
in this version it's easy to get cornered and die quickly. i like a difficult game, but i feel like i can barely get into this one before i'm booted back to the menu (the bats are especially bothersome, since they swarm and don't back off). i think either wider hallways, a more gradual increase in enemy spawning, or a combination of the two would do wonders.
all that said--i know this is a product of a 48 hour dev cycle, and you might even be working on some of these already! it's a fun idea to be more of a supporting role instead of the active character themselves, and i like the art and music direction. congrats on finishing the jam! :)