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I'm sorry for how long it has taken for me to get back to you.

What I mean by visual indicators is, for instance, the toggled status of a button, the health of a player on their character icon, the unavailability of an option ETC.

Another thing to look out for which I neglected to mention before is exclusively visual puzzles. I.E a puzzle that you couldn't do blindfolded. Asking the player to look at something, move colored tiles, pick a picture out, remember the detail of a painting that wasn't described in text ETC.

Just things to check for. :)

(+1)

As this is a visual novel, there is no gameplay beyond reading the story. The alt text for the UI describes button state.