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(+1)

Beautiful, Fun, But VERY VERY BROKEN! I started out by maxing out firerate. My enemies swapped with my exp which was small so they got one shot. Eventually I was firing so many bullets the sound system broke. It was all well and good except when my fire rate swapped with EXP when I had no EXP. I couldn't shoot at all and lost. Which might be karma but still LOL

I'm glad you enjoy it! The swapping mechanic was a cool idea I think but my implementation is extremely lacking and can lead to many broken scenarios like the one you described.

Definitely, but it did lead to chaos and enjoyment! 

I think also having maybe on the left or right of the screen a little acknowledgement of what the stats actually are could be cool. Something like I have 1 star in Health or 2.5 stars in Damage for myself, and on the other side the same for the enemies. Just to have some idea of the value changes (if this were to be expanded into a more in depth game, which I think could be a lot of fun)