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Thanks for the feedback, I can totally see what you mean. After the jam ended, I played my own game a few more times and found the same problem. I'm not the best at balancing mechanics at the moment, so there's something I need to improve on.

As for the VR problem, I'm pretty sure it's just because Unreal Engine has a habit of trying to load it automatically. I'll try and see what I can do about both it and the balance once the game jam ends and I can update the game.