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(+1)

Fun idea, hilarious execution. Movement is well balanced, and I like the steady, inevitable end that is snake.

Just short of 350k, and I feel like the best plan is to grow it as long as possible and then detonate it - this guarantees your death, but it's worth a lot of points.

I'd love to see a way to give a benefit to a gameplay style that detonates snake sooner (maybe you need to survive for a few seconds after detonation to get the points.)

(1 edit) (+1)

That does appear to be a very good strategy!  I didn't get much time to tweak and playtest due to the time constraints, but i kind of want to adjust them a bit and then reset the leaderboard once voting is done. 

Thank you for playing!  :D