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Cool to see another jam entry with the reverse tower defense, "you are the villain trying to stop the hero" concept! The ideas here are cool, too. I had fun possessing the different robots and seeing what they could do.

Unfortunately, once the player broke through the first floor, they were completely unstoppable since they respawned with full health and armor, and I had to just rely on the default robots that were wandering around (who weren't enough to take down the behemoth of a hero). Still, this is impressive for a game jam entry! Good stuff

Thanks for the reply! I kind of noticed this as well and tried to remedy the situation by increasing the number of natural spawning robots per run, although it didn't help as much as I hoped it would thanks to how fast the player grows in strength after the first few runs. I'll probably also try increase the quality of the robots spawned in as the runs increase once the game jam ends and I can update my game. But still, thanks!