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I got hooked into this game thanks to the card elements and the complexity behind it. It’s surprisingly challenging and its one of the more difficult games i’ve played in the jam, and when i finally cleared the game with dog, penguin, and skeleton meta, it was satisfying. But yeah, like the other commenter said, i feel like the distinction of each ‘enemies’ were difficult to tell at first.

Also I like how the enemy player starts out weak and snowballs into becoming 1 shot damage beast, like how it usually happens in slay the spire or similar dungeon games.

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Would add that despite the looks of the games and the quirky graphics, its mechanically SOLID. If it got a fresh coat of paint with graphics, this would be mistaken for a full fledge game.

Thanks for your feedback!

And yea trying to differentiate what each enemy does is quite difficult, but the time constraints made it impossible for me to add features like this.