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(+1)

Thank you for playing and for the feedback!

The healing is not full, but we will take it into consideration.

The idea behind it was to make the player level up and to die at "late" game in order to have a bit more gametime and view content 

(+1)

Alright yeah, that's a fair point! I did really enjoy the 1% crit chance upgrade, which is definitely a late game perk, only coming to fruition after a longer session, so that does at least compliment each other well.