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Thank you! To be honest, I wasted the first day trying making Doom but you play as the Zombie being chased, but I realized it couldn't be finished in 48 hours so I had to switched to my plan B. And at the last hour, Unity really knows how to scare people, the WebGL build process felt like forever. Thanks god, and thanks Mark for extending the deadline, I nearly crapped my pants during the last 10 minutes(LOL).

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That's the spirit of a game jam!