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Day 1
Now that I've sat down and started writing a design document sheet, I can now explain what the game will be about. I'm going to be keeping my original post as it was to show some kind of change and thought process.

Plot

You are part of the Blackwell lineage, a series of men and women who are chosen by other Blackwell family members to slay a dragon who arrives to terrorize the region every few decades, and have become one of the most revered and praised families in the world for their protection of many. You, Alexander Blackwell, just so happen to be the youngest and most capable person in the Blackwell family right now, so congratulations! You're going to risk your life to slay the dragon A'un, professional destroyer of 27 different villages and towns. Have fun!

But wait!

Even though the Blackwell family is held in high esteem by many, the people that have been chosen recently haven't really been the best people. They're greedy, they're lustful, they're vain, they're lazy... You've been raised with the same values and vices they've had... namely the seven deadly sins!

In this game, your stats are the seven deadly sins, and they can help you and ruin you. (except Gluttony. I'm not creative enough to translate that into a game like this)

As you level up, each stat increases. The higher the stat, the more intense the effect is.

Here's an explanation:

  • WRA (Wrath) - makes you attack enemies faster and deal more damage, but defending yourself becomes harder
  • VAI (Vainglory/Vanity) - you're harder to hit, but you're less effective with weapons you loot from dead enemies (all that blood is pretty gross!)
  • GRE (Greed) - you can manipulate others to do what you want, but you hoard loot which can make you slower
  • ENV (Envy) - you hit harder when you're fighting anyone that uses a weapon, and loot lasts longer
  • ACE (Acedia/Sloth) - you're able to get closer to enemies without them trying to attack you, but they're harder to hit and it gets harder to pick them out
  • LUS (Lust) - whenever you earn currency, you get a little more + you move faster, but you seem more predatory towards others
  • PRI (Pride) - The sin of all sins! No advantages here; as the PRI stat increases, the game just becomes harder. Some opportunities are ruined, the main character will refuse some weapons and assistance, and the negative effects of some stats will be multiplied as the PRI stat increases.

That's all I have for Day 1! I said a lot of stuff here that I never actually mentioned like loot, currency, "opportunities", stuff like that. I'll go into detail about these as I work on the game.