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Not a bad idea in concept, but I wish there would have been a little more to this game than just clicking some buttons and watching numbers go up or down. It takes such a long time to get through the day, too. For a little while I wondered whether there wasn’t anything else to the game, and just buying things was the point; in many games vendors seem to have infinitely deep pockets and just buy whatever you’re offering, and we never really think about the absurdity of it. I think a game focused on that absurdity would have been a little more creative, and it might have made the rather plain presentation feel a little more justified.

Not a bad effort overall, I think. Just try focusing a little more on making the core gameplay loop feel fun.

Thanks for the feedback! I appreciate it. I definitely will be working more on making it feel like an actual game in the future