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Thanks for the feedback! Yes, that is the real ending, we didn't include any "Game over" or "The end" screens on purpose, to mimic the feelings of confusion, denial, helplessness and finally the terrifying realisation of what has happened. Our core principle was that there should be no UI in the game to fully immerse the player (that's why tutorial etc was presented as billboards in the background as well)

(+2)

Oh,  now I see :D The ending definitely arouses the feelings  that were implied!

The billboards are also an interesting idea - actually the UI  becomes so intuitive that you may even need one billboard within the game or so :)