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(+1)

nice concept and a cool setting. good job. the game and rules are a little bit hard to figure out though.  I don't know if there were bugs or if i couldn't understand some mechanics. love to see a post-jam version.

(+1)

Thanks for the feedback, ja the patrol and chase mechanics were working in the Unity Editor very well but not in the Build version, I spent a few hours trying to sort it out but I have no idea why it does not work. If you run up to the monster while its idle the chase mechanics work but not the damage system, but any way... to next year :)

(+1)

happens to the best of us!