The game is kinda hard because the AI is too strong, or maybe I'm just bad who knows.
Grabbing the asteroids is really cool, but they're a bit hard to grab because of the small hitbox
Not a super good looking game artwise, but the art does it's job.
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The hard part is trying to make an AI that's good enough to avoid dying to randomly thrown asteroids, but that's still beatable if a user gets clever with how they throw the asteroids, yet also can't be super easily cheesed with a specific, simple setup. I don't think I quite struck that balance.
Yeah, I definitely could have stood to make the small asteroids easier to grab.