Introducing our first enemy, the security roomba, with my programmer art:
I'm starting to get the hang of Godot. I have experience with Python, so the GDScript syntax is familiar to me. I also like the node-based design principles. The tileset editor seems kind of hard to use, though.
I think we will use a vertical top-down perspective because it makes it easy to rotate entities like the security roomba, which is important because the player needs to know which direction the enemies are facing.