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(+1)

Pretty cool concept and simple to play. I thought it was a little too easy to just spam the player with asteroids, but maybe I got lucky. I think having a visual or audio feedback from grabbing the asteroids would be helpful.

(+1)

Yeah, I tried to craft an AI that wouldn't die to random asteroids, but was still thwartable with clever planning. I'm not sure that I quite struck that balance.

And you're right about feedback for grabbing the asteroids. I think just drawing a line between the point on the asteroid that you grabbed and the mouse would have made a big difference.