Pretty cool concept and simple to play. I thought it was a little too easy to just spam the player with asteroids, but maybe I got lucky. I think having a visual or audio feedback from grabbing the asteroids would be helpful.
Viewing post in Dioretsa jam comments
Yeah, I tried to craft an AI that wouldn't die to random asteroids, but was still thwartable with clever planning. I'm not sure that I quite struck that balance.
And you're right about feedback for grabbing the asteroids. I think just drawing a line between the point on the asteroid that you grabbed and the mouse would have made a big difference.