This is shockingly good. I would be surprised if this doesn't make it in the top 100. This game really feels like the protoype for a full fledged game (baba is you style). The amount of possibilities for future levels is crazy, and the fact you already showed several of them in this small game is already impressive. Presentation is pleasant and efficient, the controls feel great, and the level of polish overall is top notch.
The only points that ticked me were the difficulty spikes for some levels (but this is a game jam so it was bound to happen), which I still managed to all beat but it sometimes felt a bit too sudden. Those gems that reset the flip weren't very clear at first. I initially thought they just were bonuses, until I was stuck during the level and suddenly remembered the similar mechanic in Celeste. The slow motion button is a greatly needed addition when the character won't stop moving. Some have proposed a button to straight up pause the mouvement to plan out and solve the puzzle. I am not fully sure it would be the ideal solution, but I do share the feeling that at times my thought process was hindered by the fact I had to keep the character in a safe spot while I was thinking of how to solve the level.
But otherwise I kept having those "A-ha!" moments when finding the solution to a level that Mark Brown has mentionned during his process-making of his magnet game.
Congratulations to you, impressive work!
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Heyyy, glad you liked it! I agree with you on the difficulty, but it happens when a clock is ticking, ya know.
One thing I do wish I added was to make it so the player only starts moving once you press a button so the level doesn't start immediately. Only thought of this now. Might be neat to add in later.