I really liked the visuals, and the cutscene at the beginning adds a good atmosphere. However, this is where it all kinda ends.
- I would very much like at least music at the time of the gameplay.
- The gameplay itself is just a waiting simulator, if there is any mechanics that the player must prioritize the given tasks, then it is not obvious. As a result, the only thing the player does is transfer tasks from one place to another, which is simply boring. This concept would fit well with the urgency of the messages, their location and dependence on the terrain, suitability for certain adventurers, etc. Like This is the police, but cut down to bare minimum.
- I would also like a more solid story in the issued quests (rescue the cat, then comes the quest to find the missing cat from the grandmother, then the dog that has been torn up, etc., to build stories of what is happening in the world while you are in the guild)
Overall great visual execution, but boring gameplay design