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(+1)

This has a lot of potential! The art was super cute, and I love the idea of doling out quests as a concept, and would love to see how this evolves with the incorporation of the strategy/point system you mentioned. 

My one qualm with it was that I was confused on what to do for a bit there. I think labeling the "board" would have made this much more intuitive (I see now in the thumbnail that you show it, but when I opened the game, I spent a long time wandering the map looking for something labeled "board").