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Very interesting idea.
The mouse desync (on WebGL at least) makes things a bit hard but not too bad.

I found it a bit weird that the snake had no issues going through it's own body after a deadend, maybe it could reward the player with some bonus points, or maybe even some special blocks? Currently, it seems that a player can just place blocks as fast as they can and try to create a maze asap. What do you think about adding a timer for refreshing the blocks? That would limit the speedrunning-type of gameplay, you could then give out some powerful blocks to player when the snake hits itself to reward the player for strategic planning.

Your idea is great, I was also planning to add a timer for blocks but not enough time. 

Keeping the snake from going through its body is an algorithmic problem to keep it from making smart moves so it doesn't get stuck and I still haven't solved it :< 

Thanks for your opinion.