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(+1)

Saw this from the Godot server.

Decent execution for the idea, but the game is actually absurdly easy if you start every level by maxing the player's stats then you can pretty much go anywhere using like 1 or 2 blocks. I would suggest maybe each levels the player can only change one aspect - that would have made the puzzle more fun and limiting.

Thanks! I also think the game could definitely be improved that way.