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(+1)

Here is what it looks like on Day 3


So I began tackling my nemesis in game maker studio : Handling in game text.

Found a good tutorial to input text and it works as intended. The default font is not very pretty but it can easily be changed later.

Also I implemented test tubes containing samples, and you can even add (only one for now) empty sterile tube to be filled.

Each tube as its own Id which is used to recall the corresponding label and to manage the content of the tubes I used a 2D array.

I mostly experiment on the go to see if things work out as planned. 

Don't know if this will be hard but what I plan next :

-An option to zoom/change the resolution...The game recquires quite a precise clicking

-A way to implement and handle multiple petri dishes (I still don't know how to record all the positions of the colonies, remove them, and retrieve them later...hopefully in a variable).

NB : A bensen burner is not enough if you have to work with pathogens in a real lab <<