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(+1)

Nice game, very polished:

Random stuff I noted:

- Very nice intro + music

- nice music choices overall

- ok pixelart in the common world, great pixel art for demons. So you should get into the mirror asap, and your marketing should be all around that

- I like the humor a lot, like the trash bit; hero drugs in the 90;

- If I put the game in 1200 res the window border disappears and I can't move the game. So I just go with alt+enter and played that way

- Most "doors" in the dungeon are easy to miss, they should be telegrapherd better, and in the same manner if the room it's not a secret. for ex, the transition between room 2 and 3 in the forest is a good choice with the road continuing in spots

- I don't think that the swearing is ok. like: fuck off, asshole, bullshit etc. You should point for an undertale crowd and for a "for everyone" rating. 

- Is intended to fusing be semi random? if I try to fuse 2 fireslug, I can change the result over and over till I like a certain silouette; 

- diagonal move is slower than normal

- demons in the forest charge you, sometimes if you escape/negotiate and there is still a member of enemy's party alive, you will get stuck between wall and enemy

- after knight boss pls give a save right away, I almost didn't wanted to enter the castle 

- knight boss is maybe too hard? my only party member that could actually fight him was a knagon lv16, the rest of the part was wiped out

- since knight boss is so hard, you should tutorialize demon fusion, and force at least one on the player, so he can know how powerful a fusion can be. 

- COMBO usage/activation should be more clear

Great potential, keep goin'. GL

(+1)

Window resolution has been a pain; you're not the first to complain about the weird way it acts. We'll get it to a decent place soon, trust me.

Fusion is based on type; you'll get a semi-random result that will always share at least one of the types with at least one of the monsters you fuse to get it. 

We're also trying to get the hang of movement. You can run by pressing Shift, and I think that makes diagonal movement a bit more bearable.

Leon is supposed to be a bit of a wake up call for players, but maybe I did go a bit overboard.

Thank you for your feedback in general. Useful stuff.