Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for playing again.

I guess recoil gimmick is unviable in the end. There are new ways to extend the hover, but nothing that would let you switch back and forth (except for dual minigun). Instead of trying to stay in the same spot I usually do smooth movements to the sides to reach anything to gain altitude and bounce right back. That's also where spirit form comes into play. Except for quick dive I didn't really design it around sharp movements, but flowing ones instead.

Wall jump as it is has massive action windows, are you holding direction against or away from wall? It has changed since last time.

Parrying from above would be too OP. That's the one thing I would never change. It does need to cover the diagonals though to feel more reliable without going fast.

Thanks to the stream and your comment yesterday I'm rethinking the spirit form tutorial. Currently it's even more obscure that you can preserve it with wall jumps and use it for evasion, and playing with it in a large horizontal space would be a good introduction.

I do have a more horizontal level but I wasn't confident about releasing it so it's hidden behind instructions in the first comment.