I like the concept and the presentation a lot - it's simple to understand and get into, and the art and music/sfx are delightful! But I found it takes a long time to find snakes to then have something other than rocks and pits to avoid - and without a mechanic to sabotage the snakes chasing after you, my interest waned a bit quickly. I'd love to see this developed further with maybe more direct player input and an element of planning/reacting to things to make the experience a bit more dynamic. What's there is really slick though!