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This concept which is something I did in my own game initially was like yes this was what I was looking for. Of course, it's not exactly what I wanted, but it seemed closer than the other attempts I've seen. However, the controls to me feel very inconsistent, so jumping the right way was sometimes hard. I completed the first two levels, almost completed the third level and just gave up after some point. I kept dying the at the first level's pit. The second level actually ending up being the easiest. Now for the third level, first these controls should not be used for precise platforming at least for a third level. I actually tried doing something where using Chrome Remote Desktop I added touch controls to the game, and I ended up going with that for the rest of the game. That might have been a limitation of the jam, but a Wii U like setup with a touchscreen to control the game and a screen to look at could be the definitive way to experience the game though even this didn't fix the controls issues. Now, I actually almost finish the third level, but then the camera looked like it got stuck and then I lost. I ended up playing the fourth level later, and it turns out you can scroll. This to me was not initially intuitive. I gave up after the credits as even for a level like that the controls were still annoying. This game gave me some difficulty. Maybe that was the point, but most of the challenge came from the controls not working as I wanted. However despite all this, this game was probably one of the best I played so far.  

Definitely agree that a few more levels to introduce the mechanics would have been great if we had more time. Thanks for the review!