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I'm probably going to add an idle state after the transition from jumping/falling to ledge grabbing.

I've also made some adjustments to the landing animation to allow for "softer" landing and not always play the full animation.

I'm a big fan of this, can't wait to see how it feels. Tiny things like this make a huge impact, character control is the single most important thing to spend time on IMHO.


I try to spoil as little as possible since I'm not a big fan of spoilers, as I've probably mentioned before.

I also fully support this decision.

Overall happy with your updates!

Yeah, character control is definitely one of the most important things.

I do want it to feel a little bit heavy though, this is why these transition animations affect player movement in the first place.

Thanks for the feedback. ^^