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(+1)

I like the idea of meeting cooldowns, but in my case, sometimes I catch someone and they don't believe me so they skip, so usually I would call a meeting right after, but at least it's adjustable

(+1)

Yeah, that was the risk. The default is short, so it hopefully won't impact the game too much when you really do need to call two in a row. But hopefully 10 seconds is also long enough to make sure that second meeting is really necessary.