Art style and music are good, the game is fun to play. I'm just a little bit worried if it fits the team that well, maybe i didn't understand correctly but what's the difference with a normal cooking game ?
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Fair question. The idea of the reversed roles here is mostly in the context, of course, rather than mechanics. But in terms of gameplay the result is that you have to fight the chefs trying to stop you, introducing some combat. The idea was that there was going to be more ways to sabotage the chef but those fell out of scope.